Numbers 0-20 15 Apple-Themed Card Games


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A fun card game that will keep kids engaged while learning all about numbers 0-20. This set helps with differentiation, review and even introduction. Kids will be matching, making sets, adding, subtracting, finding missing addends and so much more! 

15 Card Games for Numbers to 20 with 10 Different Card Formats:

15 sets of cards for numbers 0-20 in the following formats:
Ten Frames
Tally Marks
Base Ten Blocks
1 More Than....
1 Less Than....
+1 Addition Problems
+2 Addition Problems
Dollar Bills (ones, fives, and tens)
Coins (pennies, nickels, and dimes)
Place Value

Combine sets to create decks for number recognition in many formats.

Center instructions are included for the following games:
Slap-It! (A "Slap Jack"-style game with a center pile to determine what to slap)
Slap 10/20 ("Slap Jack"-style game to slap either 10s or 20s)
War (inequalities)
Addition War (inequalities and solving addition problems)
Subtraction War (inequalities and solving subtraction problems)
Multiplication War (inequalities and solving multiplication problems)
Memory (match equivalent values with different formats)
Go Fish! (match equivalent values with different formats)
Go Fish! Make 10 (find the missing addend to make 10)
Go Fish! Make 20 (find the missing addend to make 20)
Snap (match equivalent values with different formats)
PIG or DONKEY (match equivalent values with different formats- 4 of a kind)
Line Up! (sequencing)

Instructions are also included on how to make a deck of cards for each game. The differentiation possibilities are almost endless!

**Ideas for customizing:
Play games for numbers 0-9 or 10 to start. Add other numbers as they are learned.

1)Limit number of formats to start. As students are able to recognize different formats, add them to the games to increase difficulty.

2)For Slap-It! Choose any set as your center pile. The best would be the style that the one with which the student is having most difficulty. This will help them to focus on finding formats that they have an easier time recognizing.

3) For "Line Up!" choose 5 numbers in sequence that students are struggling to recognize.

Teacher Instructions:
Print on card stock and/or laminate the cards. (Card stock is recommended because some children will try to see through the cards.) Laminating might be prohibitive due to the number of cards needed to create multiple decks/multiple games. If you cannot laminate, card stock is a MUST!

Each type of cards is a different style for easy sorting.

**Here is an example of the Slap-It! Directions:
Needs one set of cards for CENTER pile
Use 2-4 copies of one set of cards for PLAYING cards or
2-4 sets of different cards for PLAYING cards

To play: 2-4 players
*Place the CENTER cards face down in a pile.
*Deal the PLAYING cards equally among players. Place them face down in a pile in front of each player.
*Decide the first player.
*Flip over one of the CENTER cards.
*In clockwise order players flip one card at a time. When a PLAYING card is flipped that matches the CENTER card: SLAP-IT!
*The first player to slap the card takes the center pile of cards that have been played and adds them to the bottom of their own pile.
*Flip another CENTER card and continue playing.
*Game is finished when time is up or one player has all the PLAYING cards.

Sample "Line Up!" instructions:
Needs one set of a five number sequence for each player.
Example: For 6 players you need 6 copies of numbers 1-5 (or any sequence of your choosing.) A group of 2-6 players is ideal. More players simply creates a longer game.

*Deal each player four cards.
*Each player holds their cards in their hand and decides what number they want to get to make 4 of a kind. Do not tell anyone.
*Each person chooses one card that they do not want and places it face down on the table. Then, everyone passes their card to the person on their left. They put it with the other cards.
*Players choose another card to pass. This continues until one person has four cards in a sequence. 1, 2, 3, 4 or 2, 3, 4, 5 would work if using numbers 1-5.
*When a player has a sequence they call out “Line Up!” and show their sequence. If they are correct, they are the winner. If it is incorrect, play resumes until someone else has a sequence to check.


This is a digital file. You will receive the PDF or .zip file for you to download and print.