Number card games for 0-20 in a low-ink black and white version! These 10 card games focus on number sense for 0-20 and are perfect for introduction, differentiation and review.
Kids will enjoy practicing with numbers in many formats: numerals, words, pictures, ten frames, tally marks, base ten blocks, dice, dominoes and more. (A ten frame is a grid of ten boxes for showing numbers.) Then they put those cards to work in games like Slap-It!, War and Go Fish! The black and white cards are easy on your printer ink and work all year long.
With these black and white number card games, you get
- Black and white card sets for numbers 0-20 in many formats
- Center instructions for 10 games, from Slap-It! to Go Fish! Make 20
- Instructions for making a deck of cards for each game
- Practice with adding, subtracting, composing, decomposing and more
- A different card style for each format for easy sorting
Print, shuffle and deal some number fun!
What's Included
Card Formats
Black & white cards for numbers 0-20 in these formats:
- Numeral
- Word
- Picture
- Ten Frames
- Tally Marks
- Base Ten Blocks
- Dice
- Dominoes
- 1 More Than...
Center Game Instructions
- Slap-It!
- Slap 10/20
- War
- Addition War
- Subtraction War
- Multiplication War
- Matching Game
- Go Fish!
- Go Fish! Make 10
- Go Fish! Make 20
Instructions are also included on how to make a deck of cards for each game. Combine sets to create decks for number recognition in many formats, and the differentiation possibilities are almost endless!
Why Teachers Love It
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Low-ink printing: The black and white version is simple to print and copy for the whole class.
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Many formats in one resource: Students see the same number many ways, which builds flexible number sense.
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Ten games to choose from: Rotate games through the year so number practice stays fresh.
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Endless differentiation: Mix and match card sets to make each game easier or harder.
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Covers many number concepts: One set of cards supports adding, subtracting, composing, decomposing, equality and inequalities, multiplication, missing addends and more.
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Easy sorting: Each type of card is a different style, so cleanup is quick.
Skills Students Practice
Primary Academic Skills
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Number recognition: Students recognize numbers 0-20 in many formats.
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Subitizing: Dice, dominoes and ten frames help students know how many at a glance without counting.
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Adding and subtracting: Slap 10/20, Addition War, Subtraction War and Go Fish! Make 10 and Make 20 give lots of practice.
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Composing and decomposing numbers: Students break numbers into parts as they look for pairs that make 10 or 20.
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Equality and inequalities: War games give students practice comparing numbers.
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Missing addends: Students find the number needed to make 10 or 20.
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Multiplication: Multiplication War offers an extra challenge for students who are ready.
Secondary Life & Learning Skills
- Taking turns
- Following directions
- Maintaining attention
- Using mathematical language
- Waiting during group play
- Building confidence during group participation
How to Use It
Step 1: Print on card stock and/or laminate the cards. Card stock is recommended because some children will try to see through the cards. Laminating might be prohibitive due to the number of cards needed to create multiple decks and multiple games. If you cannot laminate, card stock is a MUST!
Step 2: Choose a game and use the included instructions to build a deck. For Slap-It!, you need one set of cards for the CENTER pile and 2-4 copies of one set of cards (or 2-4 sets of different cards) for the PLAYING cards.
Step 3: Play with 2-4 players. In Slap-It!, place the CENTER cards face down in a pile and deal the PLAYING cards equally among players, face down in a pile in front of each player. Decide the first player and flip over one CENTER card. In clockwise order, players flip one card at a time. When a PLAYING card matches the CENTER card: SLAP-IT! The first player to slap the card takes the center pile of cards that have been played and adds them to the bottom of their own pile. Flip another CENTER card and continue. The game is finished when time is up or one player has all the PLAYING cards.
Materials You'll Need
- Card stock
- Laminating supplies (optional)
Easy Differentiation
Students come to number sense at very different levels. These games make it easy to give each student the right challenge.
For Children Who Need More Support
- Play games for numbers 0-9 or 10 to start, then add other numbers as they are learned
- Limit the number of formats to start
- Begin with the numeral and picture cards
- Play the Matching Game before faster games like Slap-It!
For On-Level Practice
- As students recognize different formats, add them to the games to increase difficulty
- For Slap-It!, choose the set a student finds hardest as the center pile, so they can focus on finding formats that are easier to recognize
- Play War and Go Fish! Make 10
- Rotate through the games during math centers
For an Extra Challenge
- Play with all numbers to 20
- Combine several formats in one deck
- Play Addition War, Subtraction War or Go Fish! Make 20
- Try Multiplication War
For Speech, OT, ELL or Special Education Support
- Say each number aloud as the card is flipped
- Use the word cards to practice number words
- Play with two players and a small deck
- Have students point to a match if slapping is hard
- Give extra processing time before each turn
Perfect For
- Math centers all year
- Small groups
- Partner games
- Intervention
- Review
- Early finishers
- Indoor recess
- Substitute plans
- Homeschool
Standards
These number card games support kindergarten and 1st grade math standards in Common Core, the TEKS (Math, adopted 2012) and the Virginia Math SOL (2023):
Common Core State Standards
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CCSS K.CC.A.3: Write numbers 0-20 and represent a number of objects with a written numeral, matching numeral cards to ten frames, tally marks and more.
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CCSS K.CC.C.7: Compare two numbers between 1 and 10 presented as written numerals during War.
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CCSS K.OA.A.3: Decompose numbers less than or equal to 10 into pairs in more than one way.
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CCSS K.OA.A.4: For any number from 1 to 9, find the number that makes 10, as in Go Fish! Make 10.
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CCSS K.NBT.A.1: Compose and decompose numbers from 11 to 19 into ten ones and some further ones with the base ten block cards.
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CCSS 1.OA.C.6: Add and subtract within 20 using strategies such as making ten.
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CCSS 1.OA.D.8: Find the unknown number in an addition or subtraction equation, such as the missing addend that makes 20.
Texas TEKS
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TEKS Math K.2.B: Read, write and represent whole numbers from 0 to at least 20 with and without objects or pictures.
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TEKS Math K.2.D: Recognize instantly the quantity of a small group of objects, such as dice and domino dots.
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TEKS Math K.2.H: Use comparative language to describe two numbers up to 20 presented as written numerals.
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TEKS Math K.2.I: Compose and decompose numbers up to 10 with objects and pictures.
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TEKS Math 1.3.D: Apply basic fact strategies to add and subtract within 20, including making 10.
Virginia SOL
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VA SOL Math K.NS.2.a: Read, write and identify numerals, practiced here from 0-20.
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VA SOL Math K.CE.1.e: Model and identify the number that makes 10 when added to a given number.
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VA SOL Math 1.CE.1: Add and subtract within 20 using strategies such as one more, doubles and make ten.
Add the Numbers to 20 Card Games Black & White Version to your cart and give your students ten low-prep ways to build number sense with numbers 0-20. Print, deal the cards and let the games begin!
Download Details
Please note: This is a digital download that will be available to you directly after purchase. Nothing will be mailed to you.
You will receive a link to the download in three places
- On the 'thank you' page after checkout
- In your email
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