Spin it, spell it, and WIN it with this interactive CVC board game!
This hands-on Real and Nonsense CVC Words Spin & Win Board Game gives early readers a fun, engaging way to build their decoding skills while learning to distinguish real and nonsense words.
With rainbow-bright visuals, color-coded spinners, and a playful game board path, this literacy center turns phonics practice into a game your students will want to play again and again!
Perfect for preschool, kindergarten, and 1st grade, this decoding activity supports early readers in mastering letter-sound blending and building phonemic awareness with real and nonsense CVC Words... all while sneaking in some giggles and fine motor skills!
What’s Included in the Real and Nonsense CVC Words Game:
Black-and-white, low-ink versions of all components
Two differentiated recording pages (5-word & 10-word options)
Assembly directions for durable use in centers or file folder format
Clear, easy-to-follow instructions for 2–4 player use
Skills Addressed with the Real and Nonsense CVC Words Board Game:
Primary Academic Skills:
Blending and decoding Real and Nonsense CVC words Students spin and combine letters to create consonant-vowel-consonant words, helping them understand how sounds form words.
Phoneme segmentation and sound-letter association Breaking apart and blending beginning, middle, and ending sounds of CVC words strengthens phonemic awareness.
Real vs. nonsense word identification Learners evaluate if a created word is meaningful, supporting comprehension and decoding fluency.
Letter recognition and handwriting practice Students write each sound and build the whole word, reinforcing proper letter formation and phonics skills.
Secondary Skills (SEL & Life Skills):
Turn-taking, teamwork, and sportsmanship Kids learn to wait, celebrate wins, and encourage peers while playing together.
Critical thinking and flexible reasoning Determining whether a CVC word is real or nonsense challenges learners to apply logic and language skills.
Focus and fine motor skills Writing, spinning, and moving game pieces support pencil grip, coordination, and task persistence.
Confidence building Success at decoding and recognition builds reading readiness and self-assurance.
How to Play:
Set up the game: Each player places their marker on the "Start" star.
Spin each spinner: Players spin all three spinners—beginning, vowel, and ending sounds.
Build the word: Write the letters in the color-coded boxes on the included write & wipe board. Blend the sounds and write the full word below.
Decide:
If it’s a real word (like "cat" or "hop")- move ahead 2 spaces
If it’s a nonsense word (like "teg" or "mog")- move ahead 1 space
Continue play until someone reaches the End star!
Students can record each word on their Real or Nonsense? sheet for extra decoding assessment!
How and Where to Use:
Literacy centers and reading small groups
Speech therapy sessions and RTI interventions
Phonics-based homeschool curriculum
Assessment tools for decoding and phonemic awareness
Fun Friday, rainy day tubs, or early finisher stations
Standards Alignment:
✔ Common Core ELA Standards:
RF.K.2d: Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in three-phoneme words.
RF.K.3a: Demonstrate basic knowledge of letter-sound correspondences.
RF.K.3b: Associate the long and short sounds with common spellings for the five major vowels.
RF.K.3d: Distinguish between similarly spelled words by identifying the sounds of the letters that differ.
✔ Texas TEKS (Kindergarten):
Identify syllables and segment spoken words into individual phonemes
Blend phonemes to form one-syllable words
Isolate initial, medial, and final sounds
Check out what other educators are saying:
⭐️⭐️⭐️⭐️⭐️ Sandra Carpentieri (TPT Seller) wrote, “What a FUN activity for the kiddos. The kiddos love spinning and making words. They are so engaged in this activity as they explore building words.”
⭐️⭐️⭐️⭐️⭐️ Thriving in the Classroom (TPT Seller) wrote, “I enjoy the hands-on aspect of this game! Much better than just making words! Thanks :)”
Make CVC words a breeze with these CVC Real and Nonsense Words Spin & Win with assessment pages – a perfect addition to your educational toolkit! You don’t want to miss out on this ENGAGING resource.
Make sure to add this resource to your cart.
Please note: This is a digital download that will be available to you directly after purchase. Nothing will be mailed to you.
You will receive a link to the download in three places:
On the 'thank you' page after checkout
In your email
Login on the site here: https://lifeovercsstore.com/account
CVC Real and Nonsense Words Spin & Win
$3.00
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I love the "Flip" activities. They're always colorful and engaging. These activities reinforce childrens use of language, labeling, identifying of vocabulary associated with specific themes. My students in the past have loved the Winter, Spring, Summer and Fall flip, so when I wanted to update my beginning of the school year activities I happened to find the September themed one and knew I had to purchase it. I laminate my mats and have the kids cover the images with colored small or large game chips, vase jewels or playdough. If the images on the mats are too busyi make sure to uave extra copies for the kids to engage in matching the images. The kids love it!
I am greatly appreciative of this content. I have developmentally delayed preschool baby 3-5 year olds and this really is helping them a lot. I wish I had pictures, but I don't yet.
Great game. My students love it and my kids at home. Lots of fun times playing this game. I love the variety in boards. My suggestion for customers is to print it on cardstock so you can't see through the cards.
My kindergarten students are using these clip cards as a review activity in our morning bins. This is a fun review activity that also helps build fine motor skills.